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Every Maneuver on the DGT Practical Test (and How to Nail Each One)

Published June 2026 · 10 min read

The DGT practical test uses five official low-speed maneuvers coded G (reverse in a straight line and curve), H (change of direction in a dead-end), I.1 (parallel parking), I.2 (angled or batería parking) and I.3 (perpendicular parking). The examiner makes you perform at least two of them, and each must be completed cleanly within the rules on movements and curb distance — touching or mounting the curb, or moving off without checking your blind spot, can fail you outright.

How maneuvers fit into the exam

The Permit B road test (the examen de circulación en vías abiertas) is not only about driving in traffic. Somewhere during the roughly 25-minute drive, the examiner will pull you into a quiet street, a test-centre yard, or a car park and ask you to carry out the controlled maneuvers. The DGT defines five of them, and the rule is simple: the examiner selects at least two for you to perform. You do not get to choose which two, and you do not know in advance which you will get, so you must be ready for all five.

Two rules apply across every maneuver and decide whether you pass them:

The vehicle must never strike the cones, posts, or boundary lines that mark the maneuver area, and it must never touch or climb the curb. These are the lines that separate a clean pass from an eliminatory fault, so memorize them before you memorize anything else.

CodeManeuverWhat it tests
GReverse in a straight line and curveReversing control and steering through a bend
HChange of direction in a dead-endTurning the car around in a confined space
I.1Parallel parkingReverse parking alongside the curb
I.2Angled (batería) parkingDiagonal-bay parking and exit
I.3Perpendicular parking90° bay parking and exit

Reverse in a straight line and curve (code G)

This is the classic reversing test. Driving forward in a lane of a marked or simulated roadway, you stop at least 10 meters before the start of a curve, measured from the rear of your car. From there you reverse: back down the straight section, around the curve, and continue in reverse for at least another 10 meters of straight road on the far side, all at a smooth, uniform speed.

How to nail it:

Change of direction in a dead-end (code H)

Here you enter a simulated dead-end street and must turn the car to leave facing the opposite direction — effectively a three-point turn in a confined space. You typically steer in toward one side, then use a backward movement and a forward movement to swing the nose around and drive back out.

How to nail it:

Parallel parking (code I.1)

Parallel parking is the maneuver most candidates fear, and it carries the most precise rule. You drive past the bay until your rear axle clears it, stop parallel to the curb alongside the car or marker ahead, then reverse smoothly into the space. The DGT standard: when finished, the outer edge of the tire tread on the curb side must be no more than 0.30 meters (30 cm) from the curb, and you must complete the park in no more than three movements. You also have to exit the space afterwards in no more than three movements.

How to nail it:

Angled / batería parking (code I.2)

Batería parking is the diagonal-bay maneuver you see in supermarket car parks, where bays sit at an angle to the aisle. You position the car centered within the marked bay, leaving enough clearance on both sides to open the doors, and you must be able to enter and exit without striking the lines or barriers that delimit the space — again inside the three-movement limit.

How to nail it:

Perpendicular parking (code I.3)

Perpendicular parking is the 90° version: bays at a right angle to the aisle, the most common layout in car parks. The requirements mirror batería parking — the car must finish centered in the bay with side clearance for the doors, without touching the delimiting lines or barriers, and within three movements to park and to exit.

How to nail it:

The 30 cm tolerance and what counts as a movement

Two numbers decide most maneuver scores, so be precise about what they mean. The 30 cm rule applies to parallel parking: it is the maximum gap between the curb-side tire and the curb when you finish. Too far out and you have not parked correctly; touching or mounting the curb is worse and is eliminatory.

The three-movement limit is where candidates lose points without realizing it. Because a movement is defined as each change in the direction of travel, a clean parallel park can be done in essentially one continuous reverse plus a small correction. Every extra forward-and-back shuffle is another movement, and going beyond what the space genuinely requires is penalized. If you start making aimless movements, the time pressure builds too — examiners will not let a maneuver drag on indefinitely.

RuleApplies toWhat fails / costs points
≤ 30 cm from curbParallel parking (I.1)Finishing too far out; touching the curb
Max 3 movementsAll parking and turning maneuversExtra direction changes beyond what the space needs
No contact with limitsAll maneuversHitting cones, lines, posts, or the curb

The most common eliminatory errors

A maneuver fault can be a minor deduction or an outright fail. The eliminatory ones — the mistakes that end the test regardless of how well you drove otherwise — cluster around two themes: hitting things and not looking.

The pattern is clear: the maneuvers are not testing whether you can park like a stunt driver. They test slow-speed control, spatial judgment, and — above all — observation. Get the looking right, keep the car off the curb and lines, and stay inside the movement budget, and the maneuvers become the most controllable part of the whole exam, because unlike live traffic, the variables are entirely yours to manage.

Note that exact procedures and emphasis can vary slightly between test centres and over time as the DGT updates its Criterios de Calificación. Treat this guide as the framework, and confirm local specifics with your autoescuela before test day.

Walk into the road test already knowing the rules

Lock in the theory behind every maneuver — movements, curb distance, and eliminatory faults — by drilling real DGT-style questions on DGT Pass before you sit the practical.

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